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Post by urbanyoung on Nov 19, 2010 12:14:39 GMT -8
nothin of the sort, just append their number to the chat message when you process it. Will cut off long text messages. I guess it's the best way though.
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§U}Zuko
Allied Clan's Leader
[P:0]^#Recruit_br
[x=bibidavinci17]
Posts: 719
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Post by §U}Zuko on Dec 1, 2010 2:19:24 GMT -8
do you know how to make the vote for map, so say if on mine and booms servers, cause we have so many maps, could you possibly have vote 1 or 2 or 3 and so on, like US did? or is there and easier way to do that.
P.S How does the immune thing work.
Thanks XxZukoxX
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Post by urbanyoung on Dec 3, 2010 18:00:28 GMT -8
Server join messages (can be customized): New chat system, used for PMing. I'm adding a lot to the chat system, you can chat between clan members, admins and even private message other people. c@ = clan chat a@ = admin chat 1-16@ = private message (send player's number). If you don't want to type the function@ you can lock it via (the below example is for clan chat): c@ do_lock 1 And to unlock c@ do_lock 0 When locked any messages you send will only be dispatched to the appropriate people. And a typical server message.
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Post by urbanyoung on Dec 4, 2010 22:51:27 GMT -8
Clan chat, it detects your tags and sends to people w/ the same ones. Sending a PM Receiving a PM
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§§}GodFatha
Halo Sergeant
[ico20(1)][P:0]^#Recruit_br#Marathon_bronze#Marathon_silver#Marksman_bronze#Marksman_silver#Marksman_gold
"??}GodFatha thats what you get for stealing my Muffins"
Posts: 443
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Post by §§}GodFatha on Dec 5, 2010 1:36:16 GMT -8
only issue that would arise for us in this instance referring to clan chat is imposters but yeah this is definitely some cool stuff i would love to try it out when i get back in game granted i have some rcon in ss3 still
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Post by urbanyoung on Dec 8, 2010 1:45:05 GMT -8
I doubt people would care enough to join a clan chat. I need somewhere to post this info, so I'm using here. list hijack: DWORD PTR DS:[692480] and DWORD PTR DS:[692484] contain the amount of maps there are. This is normally 0x13, must keep it in sync with 'non original' maps we add to the list. the list is pointed to by DWORD PTR DS:[69247C] and we can simply hijack the list by writing a new address there. The data needs to be formatted like: <pointer to map name> <zero based index> <uninitialized data> The last DWORD can be anything, just to keep the alignment right. If a map is not found in this list it cannot be added to the cycle. codecave for server map load: 00483376 |. 8B0C06 MOV ECX,DWORD PTR DS:[ESI+EAX] ; cc here change the value of [esi+eax] to the mapname of actual files header 00483379 |. 6A 3F PUSH 3F value is of the mapcycle map, change modified cycle map to the original which is stored in its header. this function is called right after the above finishes 0047EF20 /$ 57 PUSH EDI 0047EF21 BF A0F27500 MOV EDI,haloded.0075F2A0 ; ASCII "bloodgulch" don't change the global variable, but mov the actual map to load into edi. The result: Phasor can run maps that don't have default names, which means you don't need various install folders for a server to run different mods. Win?
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§§}Davihi
Halo Recruiting Officer
[ico12(1)][P:0]^#Recruit_br
To change and to change for the better are two different things. [x=davihi1992]
Posts: 559
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Post by §§}Davihi on Dec 8, 2010 7:29:23 GMT -8
I would say so, Heres a question for ya maybe i should of said something sooner what about adding the commands to console like how you hit tab I think it is and comes up with the command you use can you do something like tha? for example. maybe have it show in game as well?
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Post by urbanyoung on Dec 8, 2010 10:41:53 GMT -8
That's a good idea, I can do that. However I can only do it for the server console because the server isn't told when a client presses tab.
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§§}Church
Clan Leader
[P:1500]^#Recruit_br#Recruit_slvr#Recruit_gold#Recruit_pr#Ratio_TL_br#Surv_TL_br#Marathon_bronze#Marksman_bronze#CS_Meritorious#Bomber_bronze
R.I.P. Merlin 7/1/2010. Forever Missed, Always Loved![x=wyattl]
Posts: 4,412
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Post by §§}Church on Dec 8, 2010 11:00:47 GMT -8
however we could add a command sv_list_commands or something like that that would work in-game?
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Post by urbanyoung on Dec 8, 2010 13:38:36 GMT -8
Yea, that could work. Display all commands or only what they have access to?
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§§}Church
Clan Leader
[P:1500]^#Recruit_br#Recruit_slvr#Recruit_gold#Recruit_pr#Ratio_TL_br#Surv_TL_br#Marathon_bronze#Marksman_bronze#CS_Meritorious#Bomber_bronze
R.I.P. Merlin 7/1/2010. Forever Missed, Always Loved![x=wyattl]
Posts: 4,412
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Post by §§}Church on Dec 8, 2010 14:38:42 GMT -8
I think what they have access to only makes sense, quite easy to see what they can do and if its something they cant do, why do they need to see about it if they are trying to do a command?
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